Either start out with 3 m1 or E, T after E, 3m1 F and try to land 3m1 again after that and use R
But do try to aim T since where the enemy is knocked back is kinda unpredictable
4 m1s, E, T, 4 m1s, F
Heres a true combo
T (make sure it has enough space for the sweet spot), 3 LMB, and F, true and high damaging combo
The knockback on the 4th m1s almost has no knockback so 4 m1s into E or R or F is true just for extra dmg
Knockback is based on lag
Hm i always use it and it never failed, it almost has no knockback
What about stun indicators, did you check those
...it has no knockback, u can just use E after that and boom
Also, on yone's E move, the stun indicator shows for about 0.5 secs, but the player who got hit still gets stunned
What do you think?