Magician's Red is obtained via an arrow
Passive 1 (Unseen Flame): Standless/Spec players cannot see Flames created by Magician's Red, and cannot see opponent set on fire from MR's flames
Passive 2 (Burn in hell): Magician's Red's flame-based attacks set opponents ablaze.
Stand OFF moveset:
[E] (Polnareff! Iggy! Look out!): MR's user charges at the opponent and knocks them back. Deals moderate damage
[R] (Dagger): MR's user grabs the opponent and stabs them with a dagger. Causing bleed for 4 seconds
[T] (Flame swipe): A small fire appears on your finger and you swipe down, setting anyone in range on fire for 2 seconds.
Stand ON moveset:
[E] (Burning Combo): Magcian's Red grabs the opponent and kicks them 3 times, before then spinning around and throwing them into the air. This ends with a large flame pillar bursting out the ground. This deals good damage
[R] (Now's my chance!): MR pulls its hand back and charges it. Then punching downwards with a powerful strike. This deals good damage
[T] (Crossfire...Hurricane!): MR fires 1, decently sized, burning Ankh that deals better-than-good damage. If T is held down, the amount of Ankh's increase to 9, but they become smaller and add up to deal the same amount of damage as the singular one.
[Y] (Crossfire Hurricane Special!): MR fires 3 decently sized Ankhs. If held down, a fourth, gargantuan Ankh goes into the ground. Releasing Y will cause it to burst out of the ground and damage everyone around it. This deals great damage if every ankh hits.
[U] (Crossfire barrier): MR causes a circle of smaller Ankhs to burst out of the ground in a 10 stud radius around the user, knocking opponents away and setting them ablaze. Deals good damage.
[G] (Life Detector): MR creates a small life detector out of fire. It is capable of revealing anyone within a 20 stud radius. This can help you locate Cream Users, but you cannot locate D4C users that have used Dimension Hop, or KC/R users that have used Time Erase
[G+30% Health] (Gimme four wishes!): Magician's Red flies forwards rapidly kicks the opponent as the user notes of unforgivable behaviour. If hit, the opponent is attacked with Red Bind and then be stomped into the ground. MR picks them up by the neck, and then be blown up. Deals high damage but has 12 minute cooldown
[H] (Red Bind): Magician's Red fires a small burst of fire at the opponent that entraps them. Stunning for 3.5 seconds
[J] (Burn to Cinders!): Magician's Red bursts flames from its body. Setting anyone within 10 studs on fire. Dealing good damage
[Z] (Neck Trap): Magician's Red creates a stream of fire from its mouth that circles around the opponent's neck and suffocates them. Deals good damage
@Senoko Fenta Weebo you asked for more of them