King Crimson Requiem |
"No one can escape the fate that was chosen for them. All that remains is the end, where you will perish. Eternal greatness exists only within myself." —Diavolo
Info
Overview
King Crimson Requiem is an unobtainable, being the lowest A tier on the tierlist.
King Crimson Requiem used to be one of the strongest stands in the game, with a variety of attack moves, a strong counter move, an extremely powerful barrage, and many stun moves.
In the original ending of Part 5, Giorno Giovanna claimed the Stand Arrow and thus, achieved a requiem stand (Gold Experience Requiem) and defeated Diavolo, trapping him in an infinite loop of death. This is the result of a non-cannon ending, where Diavolo obtains the arrow instead of Giorno.
This stand has the same moves as it's predecessor King Crimson.
- Type: Close-Ranged Stand
- Role: Antagonists Stand
- User: Diavolo
- Namesake: King Crimson (Rock Band)
- Part: Non-canon of Part 5, Vento Aureo.
- Originality: King Crimson, Vento Aureo, JoJo's Bizarre Adventure, Part 5 Golden Wind
Appearance
King Crimson Requiem is white and gray with gold streaks. He is wearing a hoodie and a mask, the mask has red eyes, red marks on the sides, and a gold v shape on the top. The hoodie has 2 gold streaks on each side. His arms have small wing-like structures on the top with of course a lot of gold streaks. A gray pad under the structure, 2 rectangles with a black outline and white in the middle, and finally white bands with gold on the first band and what seems to be claws. The legs have a large pad with a gold outline and a white filling and gray legs with dark gray feet.
How To Obtain (Attainability)
New Obtainment Method
As of now, you cannot obtain King Crimson Requiem without trading with another user, this is subject to change in the future.
Old Obtainment Method
The way on how to obtain KCR is using a Requiem Arrow on King Crimson
Moveset
Keybind | Move | Name | Description | Damage | Cooldown |
---|---|---|---|---|---|
M1 | The player punches the opponent thrice, before dealing a final blow with King Crimson's arm that knocks the opponent away | 8,8,8,21 45 Total | 10 Seconds | ||
E | Barrage | King Crimson's arms release a flurry of punches, as Doppio yells "SHIKUSHO!". | 34 Damage | 10 Seconds | |
R | Ground Slam | King Crimson's arms slam the ground. Bypasses block. | 35 Damage | 14 Seconds | |
T | "There you are!" | Doppio throws several scalpels, yelling "SOKODA!". The scalpels slightly scatter with distance. | 40 Damage | 12 Seconds | |
Y | w | Epitaph / Foresight | THIS MOVE REQUIRES 50 HEAT TO USE. Doppio strikes a pose as the screen slightly turns black, before resuming to normal as a red trail flows from the player's head. While it is active, the player does not take damage from any attack, instead dodging them. The player's Heat continuously drains until it reaches 0, after which the attack goes on cooldown. | N/A | 20 Seconds |
Y (Held) | Epitaph / Witness | The player momentarily turns black, striking a pose; if they are hit during this time, they teleport behind the opponent, stunning them temporarily. Slight endlag. | N/A | 20 Seconds | |
H | Time Erase | THIS MOVE REQUIRES 75 HEAT TO USE. The player calls out their Stand's name, King Crimson, as they erase time, entering a red world with none of the buildings. During this, you cannot be hit by other players or NPCs, and will have vanished on their screen. Red versions of players and NPCs will appear, and indicate where they will be teleported to once Time Erase ends. Can be ended prematurely by using any other move, including M1. | N/A | 60 Seconds | |
V | Time Skip / Teleport | The player teleports in the direction they are facing, as the Time Skip sound effect plays. Cannot teleport the player vertically. | N/A | 9 Seconds | |
V (Hold) | Timeskip / Blow | THIS MOVE REQUIRES 50 HEAT TO USE. King Crimson erases time, seeing the future potential movements of any nearby moving targets based on their speed and direction. If the user performs any action other than movement, or time runs out, nearby targets are immediately teleported to the foreseen movements.
This is Time Erase, but without the I-Frames it grants. | |||
Keybind | Move | Name | Description | Damage | Cooldown | |
---|---|---|---|---|---|---|
Q | Stand Summon | The user of the stand summons King Crimson, saying its name in a solemn tone. | None | 1 Second | ||
LMB/M1 | LMB Combo | King Crimson throws 4 at the opponent with the last one knocking back | 8,8,8,21 45 Total | |||
E | Cleaving Strikes | King Crimson does 3 chops, chopping the opponent and knocking him on last chop. | 36 Damage | |||
R | Chop | King Crimson does a Downward Chop onto the opponent | 25 Damage | |||
R (Held) | Impale | King Crimson winds up an attack, delivering a brutal punch with such force that it lodges its fist into the target’s chest. | 40 | |||
T | "This is the end" | King Crimson slams the ground, dealing damage. | 30 Damage | |||
T (Held) | Sudden Blow | King Crimson dashes out, if hit, teleports behind the opponent, and then punch him. | 25 | |||
Y | Epitaph / Foresight | THIS MOVE REQUIRES 50 HEAT TO USE. Doppio strikes a pose as the screen slightly turns black, before resuming to normal as a red trail flows from the player's head. While it is active, the player does not take damage from any attack, instead dodging them. The player's Heat continuously drains until it reaches 0, after which the attack goes on cooldown. | N/A | 20 Seconds | ||
Y (Held) | Epitaph / Witness | The player momentarily turns black, striking a pose; if they are hit during this time, they teleport behind the opponent, stunning them temporarily. Slight endlag. | N/A | 20 Seconds | ||
G | "Now I'm really mad" | King Crimson grabs the opponent by the face, slam them into the ground, then knocks them away with a punch. | 45 | ??? | ||
H | Time Erase | THIS MOVE REQUIRES 75 HEAT TO USE King Crimson erases time, seeing the future potential movements of any nearby moving targets based on their speed and direction. if the user performs any action other than movement, or time runs out, nearby targets are immediately teleported to the foreseen movements. This can be used Stand-Off. | None | ??? | ||
V | Time Skip / Teleport | The player teleports in the direction they are facing, as the Time Skip sound effect plays. Cannot teleport the player vertically. | N/A | 9 Seconds | ||
V (Hold) | Timeskip / Blow | THIS MOVE REQUIRES 50 HEAT TO USE. King Crimson erases time, seeing the future potential movements of any nearby moving targets based on their speed and direction. If the user performs any action other than movement, or time runs out, nearby targets are immediately teleported to the foreseen movements.
This is Time Erase, but without the I-Frames it grants. | ||||
N | Quote | Upon pressing N, you'll say one of the 5 quotes below:
Stand Off Quotes
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P | Pose | The user poses with their stand | Music: Iden Teitei Meltdown - Instrumental | None | 3 Seconds |
Gallery
Trivia
- King Crimson Requiem is unobtainable, meaning you cannot obtain it through normal means (like using an item, doing a quest, etc) You can only get KCR through trading and giveaways so far.
- King Crimson Requiem is the lowest A Tier in the Unobtainable Tier List.
- This stand has had 4 remodels so far.
- KCR has 10 value points.
- KCR Demand: High.
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