Info
Overview
Game mechanics are features that are included within the gameplay of A Universal Time and many other games. Different games have different mechanics that suit their gameplay. Due to many changes since the New Universe Update 3.0, many things have changed since then, as new game mechanics have been changed or updated to suit the gameplay.
Game Mechanics
Blocking | Blocking is a feature that is set so that the player can reduce the amount of damage you take as well as stopping moves that usually stuns the player. However, if the player lands a 'heavy' move or a move that causes extreme knockback and ragdoll, they will have their guard broken and will be stunned for around 2 seconds, which can be punishing. All X or Grab moves can bypass this feature. | |
Attacking | Attacking is a feature that is used by all players and can either be used as LMB/M1s or moves. When attacking, the player can stun the enemy while attacking, and also sometimes block break and bypass/cancel moves. Depending on what moves is used, they can also provide invincibility frames and also Hyperarmour | |
Dashing | Dashing is a mechanic that gives that player the ability to avoid and travel distances in the game, and it's default keybind is C. When dashing, the player will be given I-Frames for a certain amount of time and avoid certain moves. However, this has a cooldown and the player does not travel far when using it (some exceptions being Shadow, Hito Model: Nika, and Kars, with an extented cooldown). | |
Invincibility Frames and Hyperarmour | Invincibility Frames (or I-Frames) and Hyperarmour are a mechanic that allows players to become immune to ragdoll and stun during a duration of time, and usually is enable when a move is being activated. I-Frames allow plays to gain full invincibility against all moves and damage, and are indicated when the player flashes white before a move is being activated. Hyperarmour however, only allows player to not be stunned or ragdolled when attacked, and only reduces damage taken during that time, indicated with the player having an orange outline during the move. | |
Heat | Heat is the mechanic that is unique to the game and some others, and is required for players to have in order to use certain moves. Heat is essentially stamina or energy that is used for moves, and the player can gain heat either by dealing damage with certain moves and LMB/M1s, or by being attacked. Heat can also passively drain after a certain amount of time without gaining heat. |
Crafting | Most abilities within the game can be crafted into certain abilities through the Ability Banner, and all require different items and Shards in order to craft certain abilities. The list of this is on the Ability Crafting page. | |
Quests | In the game, questlines are the most interactive and interesting part of AUT, and most abilities within the game require a questline in order to obtain the ability, such as the Hito Model: Nika Questline from EpicFlow203’s Alter Ego. Along with this, some quests also have prerequisites in order to start the quest, such as The Eminence in Shadow Questline from EpicNitronX203. | |
Evolution | Some abilities, mostly Stands, require them to evolve the stand in order to obtain the full potention of their ability, and are usually evolved through items and questlines, and are relatively easy (with the exception of Hito Model: Nika Questline). | |
Items | Some abilities are obtained through items which are dropped from either Loot Crates and Bosses, and when used on Standless, will give the player the ability, such as using the Monochromatic Orb on Standless in order to obtain XENO. | |
Bosses | Abilities can also drop from bosses, and usually have the prerequisite of using a certain ability in order for it to drop, such as needing to use Standless to defeat Minos Prime in order to obtain Soul Survivor. |
PVP Gamemodes | PVP is a feature that has existed within the game since the Old Universe, and this gamemode keeps this feature alive. There are 2 choices for PVP in the game, which being 1v1 and 2v2. The player can receive rewards by winning and increase their ranks on the leaderboards. The winners for every season will receive rewards at the end. |
Boundless Tower | The Boundless Tower is a gamemode that allows the player to gain exp easily and rewards such as UCoins, UShards, and Skins the higher you go up. The highest level the player can reach is Level 100, and by completing this without dying once can grant the player P rank, which is the highest rank. |
AFK World | The AFK World is a gamemode that allows the player to AFK within the game and gain rewards such as UCoins after a certain amount of time. There is no max rewards or time, however this Gamemode is considered useless since the rewards are terrible. |
Ability Storage | Ability storage is a system that allows players to store and save their abilities within the game so their Traits are saved within the game. The max for the average player is 10, and to increase this, the player will have to buy 1 ability storage for 100 Robux. |
Item Storage | Item storage is a system that allows players to store items in their inventory and take them out so that they can either craft abilities or summon bosses. The max for the average player is 10, and to increase this, the player will have to buy 1 item storage for 50 Robux. |
Playtime Rewards | Playtime rewards are a system that was added to give players free rewards depending on how long they have played the game daily. There are daily and weekly rewards, with every week each resetting. |
Ability Leveling | Ability Leveling is a feature that allows the player to increase their ability's level and also stats. Every time the player levels up, the exp required for the next level increases, and each level gives you 1 Stat point, which the player can either put in 4 different catagories; Attack, Health, Defense, and Special. To know more, visit the Ability Leveling page. |
Ascensions | Ascensions are a system that allows players to essentially 'Rebirth' their abilities and gain rewards from doing so. This could mean extra exp gain, Kill effects, and and increase in Trait Rarity. To know more, visit the Ascensions page. |
Trait System | Traits are a feature that was recently added into the game, and allows players to gain 'Traits' for certain abilities which given them either certain benefits or debuffs with them. They also provide extra or a loss of stats by chance randomly when selecting them. To know more, visit the Traits page. |
Mastery | Mastery is a system added added in Update 3.8, and allows players to upgrade their ability to gain new powers as an alternate to leveling, this however is limited to the newest Specs. To know more, visit the Mastery page. |
Moves | When using abilities, players are able to use several different moves depending on their ability, and also unlock several different moves through either side quests and leveling up the ability for the first time. |
Keybinds | Keybinds are a feature that allows the player to use certain moves by selecting a certain key to use them. The player can change these keybinds by accessing their Ability page and pressing 'Moves'. By selecting to unbind and bind the move, the player can change their keybinds and also include (key)+ by holding down the key you want to bind for 2 seconds, which will set the key to (key)+, such as changing the key C to C+. |
Keyboard Shortcuts | In AUT, the game provides the player 2 keyboard shortcuts that allow the player to access certain features. These are the Freecam and the UI accessibility button. Pressing Ctr + P allows the player to access Freecam, which allows the palyer to move their perspective freely from their avatar. If the player presses Ctr + Shift + C, they are able to disable the UI, making the player unable to see their health, moveset, or settings. The player can enable the UI simply by pressing Ctr + Shift + C once again. |
Subpowers | Subpowers are a feature that allows players to obtain secondary moves that are separate for every ability and player. To obtain these Subpowers, prerequisites must be made in order to obtain these powers. They can also be accessed within the player menu to see your current Subpowers you can equip for the equipped ability. To know more, visit the Subpowers page. |
Adventure Board | The Adventure Board is a feature that allows players to gather exp and money easily within the game while also experiencing unique quests and features. There are many different adventures within the game, and they all offer different amounts of rewards depending on their difficulty. This can be accessed by talking to the Valcure (NPC) at the City Center. To know more, visit the Adventure Board page. |
Bounty System | The Bounty System is a feature that allows players to hunt other RKers for rewards depending on how many the player has killed. Bounty will be gained for every player killed, and 50,000 UCoins will be added every time. This has no limit, and if the player is killed by another player, the killer will receive the reward for the bounty. To know more, visit the Bounty System page. |