Gold Experience Requiem |
"That which we have inherited from the departed must be taken onwards! I will not destroy this Arrow!" —Giorno Giovanna
Info
Overview
Gold Experience Requiem is a strong canon stand like most other stand's in-game. It is the evolved version of Gold Experience, its original form, and is also known as the Requiem Version. Gold Experience Requiem (ゴールド・エクスペリエンス・レクイエム Gōrudo Ekusuperiensu Rekuiemu) is the Requiem Stand of Giorno Giovanna, The main protagonist featured in JoJo's Bizarre Adventure: Golden Wind. Gold Experience Requiem is a Stand of sheer power and is stated to be the most powerful canon Stand in JJBA. It has one of the most high destruction power from any Stand in JoJo's Bizarre Adventure.
How To Obtain (Attainability)
New Universe Obtainment Method
To obtain Gold Experience Requiem, the user must stab themself with a Requiem Arrow while having Gold Experience equipped.
Old Obtainment Method
Golden Experience Requiem is obtained by using a Requiem Arrow on Gold Experience with a 1/10 Chance. If you succeed, then a "Korega, Requiem... Da." Sound Effect plays From GER.
True Requiem Arrow increases the chance to 1/5, this is the arrow that'll most likely give you GER.
Cranberry Experience Requiem was possibly obtained by using Requiem Arrow on Cranberry Experience.
Moveset
Keybind | Move | Name | Description | Damage | Cooldown |
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LMB | M1 Rush Attack | The user does a basic m1 combo | 8+8+8+21 Damage
45 Damage (total) |
(?) | |
E | "This is our path!" | The user will send out GER where it will lock onto the nearest target and deliver a kick barrage before finally kicking them towards the uswer | 43 Damage | (?) | |
R | "Life, spring forth!" | The user will quickly dash backward before slamming their hand into the ground, summoning a root to stab their opponent | 30 Damage | (?) | |
T | Debris Shot | GER will briefly manifest to shoot a small piece of debris at an opponent, if it connects a scorpion will spawn chasing the opponent which disappears upon contact with an enemy or upon being destroyed by an attack. | 20 Beam
20 Scorpion 40 Total |
(?) | |
Y | Devastating Force | GER manifests to grab the opponent before dragging them across the ground and throwing them away | 43 | (?) | |
G | Nullification | The user and GER do a quick pose preparing for an attack, if they are struck during this time the opponent will be stunned, having various copies of themselves projected before collapsing | 0 | (?) | |
G (Hold) | Return to Zero | THIS MOVE REQUIRES 75 HEAT TO USE. GER manfiests and poses with the user before returning everything to zero, causing every opponent in their radius to move slower and be unable to attack until it runs out | 0 | (?) | |
J | Self Heal | THIS MOVE REQUIRES 50 HEAT TO USE. The user puts their hand on their chest, healing themselves. | 30 (Healing) | ||
V | Reversal | THIS MOVE REQUIRES 25 HEAT TO USE. When a nearby target moves, a green afterimage is shown of their previous location. Upon using the move, the target will return to this afterimage and be stunned. | 0 | (?) | |
P | Pose | The user holds a Requiem Arrow in their left hand while posing.
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Keybind | Move | Name | Description | Damage | Cooldown |
---|---|---|---|---|---|
Q | Summon | The user summons Gold Experience Requiem, whilst saying "Goldo Experience Requiemu!" | None | (?) | |
LMB | M1 Rush Attack | GER executes a leg sweep, a back kick, an axe kick followed by a stomp, before finishing with an uppercut
Doesn’t Stops LT |
'8+8+4+4+21
45 Damage (total) |
(?) | |
E | Barrage | GER throws out 21 rapid punches before letting out a heavy punch that knocks the opponent away | 1 Damage per barrage punch 29 final punch
50 (total) |
(?) | |
R | Strong Punch | GER does a generic heavy punch that sends the opponent flying. | 40 Damage | (?) | |
R+ (Hold) | "I must beat them!" | GER will grab the target by the chest, quickly kick them, violently spin them around before slamming them into the ground and kicking them away | 45 | (?) | |
T | Debris Shot | GER will shoot a small piece of debris at an opponent, if it connects a scorpion will spawn chasing the opponent which disappears upon contact with an enemy or upon being destroyed by an attack. | 20 Beam
20 Scorpion 40 Total |
(?) | |
Y | Consecutive Rushdown | The user and GER will dash forward, if it connects, GER will grab the target while the user pummels the target before kicking them to the ground | 45 Damage | (?) | |
G | Nullification | The user and GER do a quick pose preparing for an attack, if they are struck during this time the opponent will be stunned, having various copies of themselves projected before collapsing | 0 | (?) | |
G (Hold) | Return to Zero | THIS MOVE REQUIRES 75 HEAT TO USE. GER poses with the user before returning everything to zero, causing every opponent in their radius to move slower and be unable to attack until it runs out | 0 | (?) | |
H | Righteous Resolution | THIS MOVE REQUIRES 75 HEAT TO USE. GER rushes forward, performing a flurry of blows before merging its fist with the user, allowing them to attack the target before launching them away. | 40 Damage | (?) | |
J | Heal | GER heals the target in front of them | 60 (Healing) | ||
V | Reversal | THIS MOVE REQUIRES 25 HEAT TO USE. When a nearby target moves, a green afterimage is shown of their previous location. Upon using the move, the target will return to this afterimage and be stunned. | 0 | (?) | |
P | Pose | The User and GER strike a pose
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(?) | ||
N | Quotes | When holding down N, you get the choice of one of these 3 quotes below:
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N/A | (?) |
Gallery
Combos
Trivia
- Not really a good value in trading but has a good Tier in PvP.
- GER's Pose Music is part of "Jojo's Bizarre Adventure: Giorno's Theme | EPIC GLORIOUS VERSION" (https://www.youtube.com/watch?v=hRok6zPZKMA).
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