King Crimson |
"You, user ... should really leave this place. Otherwise I will kill you." —Diavolo
Info
Overview
King Crimson (or simply "KC") is the Stand of Diavolo, the main Antagonist of Vento Aureo (Golden Wind). It is a powerful and quick close-ranged Stand, being to impale one's stomach and chop someone's arm off. It also possesses the ability to erase time and predict the future. It is however, not very persistent and has low range, making it difficult to fight groups of people. In-game, King Crimson is a powerful Stand with mediocre speed. It has very powerful combos that allows you to take much HP to end a player. King Crimson cannot evolve further, but back in the Old Universe, you could obtain King Crimson Requiem and XENO.
- Stand User: Shared by both Diavolo and Vinegar Doppio, as they are technically the same person.
- Stand Type: Close-Ranged, Antagonist Stand, Time-Manipulation
- Based on: Part: 5, Vento Aureo
- Namesake: King Crimson (band) + In the Court of the Crimson King (album)
- Localized Name: Emperor Crimson
- Japanese Name: キング・クリムゾン
- Name Meaning: a moment of pressured panic
Attainability
King Crimson can be obtained by using an Arrow on Standless, with the same chances as every Stand obtained from the Arrow.
Moveset
Keybind | Move | Name | Description | Damage | Cooldown |
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M1 | LMB/M1 Combo | The player punches the opponent thrice, before dealing a final blow with King Crimson's arm that knocks the opponent away | 8,8,8,21 45 Total | 10 Seconds | |
E | Barrage | King Crimson's arms release a flurry of punches, as Doppio yells "SHIKUSHO!". | 34 Damage | 10 Seconds | |
R | Ground Slam | King Crimson's arms slam the ground. Bypasses block. | 35 Damage | 14 Seconds | |
T | "There you are!" | Doppio throws several scalpels, yelling "SOKODA!". The scalpels slightly scatter with distance. | 40 Damage | 12 Seconds | |
Y | Epitaph / Foresight | THIS MOVE REQUIRES 50 HEAT TO USE. Doppio strikes a pose as the screen slightly turns black, before resuming to normal as a red trail flows from the player's head. While it is active, the player does not take damage from any attack, instead dodging them. The player's Heat continuously drains until it reaches 0, after which the attack goes on cooldown. | N/A | 20 Seconds | |
Y (Held) | Epitaph / Witness | The player momentarily turns black, striking a pose; if they are hit during this time, they teleport behind the opponent, stunning them temporarily. Slight endlag. | N/A | 20 Seconds | |
H | Time Erase | THIS MOVE REQUIRES 75 HEAT TO USE. The player calls out their Stand's name, King Crimson, as they erase time, entering a red world with none of the buildings. During this, you cannot be hit by other players or NPCs, and will have vanished on their screen. Red versions of players and NPCs will appear, and indicate where they will be teleported to once Time Erase ends. Can be ended prematurely by using any other move, including M1. | N/A | 60 Seconds | |
V | Time Skip / Teleport | The player teleports in the direction they are facing, as the Time Skip sound effect plays. Cannot teleport the player vertically. | N/A | 9 Seconds | |
V (Hold) | Timeskip / Blow | THIS MOVE REQUIRES 50 HEAT TO USE. King Crimson erases time, seeing the future potential movements of any nearby moving targets based on their speed and direction. If the user performs any action other than movement, or time runs out, nearby targets are immediately teleported to the foreseen movements.
This is Time Erase, but without the I-Frames it grants. | |||
Keybind | Move | Name | Description | Damage | Cooldown | |
---|---|---|---|---|---|---|
Q | Stand Summon | The user of the stand summons King Crimson, saying its name in a solemn tone. | None | 1 Second | ||
LMB/M1 | LMB Combo | King Crimson throws 4 at the opponent with the last one knocking back | 8,8,8,21 45 Total | |||
E | Cleaving Strikes | King Crimson does 3 chops, chopping the opponent and knocking him on last chop. | 36 Damage | |||
R | Chop | King Crimson does a Downward Chop onto the opponent | 25 Damage | |||
R (Held) | Impale | King Crimson winds up an attack, delivering a brutal punch with such force that it lodges its fist into the target’s chest. | 40 | |||
T | "This is the end" | King Crimson slams the ground, dealing damage. | 30 Damage | |||
T (Held) | Sudden Blow | King Crimson dashes out, if hit, teleports behind the opponent, and then punch him. If you have hit the target for over 60 damage and use this move in a short duration, King Crimson will instead impale the opponent. | 25 / 50-60 when impaled | |||
Y | Epitaph / Foresight | THIS MOVE REQUIRES 50 HEAT TO USE. Doppio strikes a pose as the screen slightly turns black, before resuming to normal as a red trail flows from the player's head. While it is active, the player does not take damage from any attack, instead dodging them. The player's Heat continuously drains until it reaches 0, after which the attack goes on cooldown. | N/A | 20 Seconds | ||
Y (Held) | Epitaph / Witness | The player momentarily turns black, striking a pose; if they are hit during this time, they teleport behind the opponent, stunning them temporarily. Slight endlag. | N/A | 20 Seconds | ||
G | "Now I'm really mad" | King Crimson grabs the opponent by the face, slam them into the ground, then knocks them away with a punch. | 45 | ??? | ||
H | Time Erase | THIS MOVE REQUIRES 75 HEAT TO USE King Crimson erases time, seeing the future potential movements of any nearby moving targets based on their speed and direction. if the user performs any action other than movement, or time runs out, nearby targets are immediately teleported to the foreseen movements. This can be used Stand-Off. | None | ??? | ||
V | Time Skip / Teleport | The player teleports in the direction they are facing, as the Time Skip sound effect plays. Cannot teleport the player vertically. | N/A | 9 Seconds | ||
V (Hold) | Timeskip / Blow | THIS MOVE REQUIRES 50 HEAT TO USE. King Crimson erases time, seeing the future potential movements of any nearby moving targets based on their speed and direction. If the user performs any action other than movement, or time runs out, nearby targets are immediately teleported to the foreseen movements.
This is Time Erase, but without the I-Frames it grants. | ||||
N | Quote | Upon pressing N, you'll say one of the 5 quotes below:
Stand Off Quotes
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P | Pose | The user poses with their stand | Music: Un'altra Persona - Diavolo-King Crimson Theme (From "JoJo's Bizarre Adventure - Golden Wind") | None | 3 Seconds |
Gallery
Evolutions
- King Crimson + Requiem Arrow = King Crimson Requiem (UNOBTAINABLE)
- King Crimson + Universe Orb = XENO (UNOBTAINABLE)
Combos
Stand On
- E > R > T+ > T (126 Damage)
- Cleaving Strikes > Chop > Sudden Blow (Impale Variation) > "This is the end!"
- Can be started with Time Erase (H) or Timeskip Blow (V+)
- Cleaving Strikes > Chop > Sudden Blow (Impale Variation) > "This is the end!"
- R > E > R+> T (126 Damage)
- Chop > Cleaving Strikes > Impale > "This is the end!"
- Can be Started with Time Erase (H) or Timeskip Blow (V+)
- Chop > Cleaving Strikes > Impale > "This is the end!"
Trivia
- King Crimson is the stand of Diavolo, and is one of the most powerful stands in Golden Wind as its main ability is to skip time, thus causing things to "happen" when the mind can't remember.
- King Crimson is one of the first stands and one of the only few stands to use gore in A Universal Time. When Gore is enabled in settings, his impales cause organs and blood to fly out. Additionally, a donut hole in the victim is created.
- The only other stands that contain gore is The World and D4C: Love Train.
- When the user press P, it will do posing and it will play "21st Century Schizoid Man" Music
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