"It has truly... been a very long roundabout path... Thank you, Gyro." - Johnny Joestar


Summary.

Tusk (牙 Kiba) is the Stand of Johnny Joestar, the main protagonist featured in JoJo's Bizarre Adventure: Steel Ball Run. Tusk is a Stand consisting of 4 ACTs, In JoJo's Bizarre Adventure, Stands with ACTs are Stands that develop overtime until they finally reach their final form/act/evolution. This is the only ACT stand in JoJo's Bizarre Adventure besides Echoes Act 1-3.


Read the information below about which Act you wish to get.

Counters

If you use a grab move like Shadow Dio's draining grab, Whitesnake's disc combo. Then you can use it when tusk is barraging you to bring the enemy to you, potentially killing the enemy in time before tusk finishes you.

"This ability has far surpassed a simple nail… it’s a Tusk. From now on I will call this Tusk."


Overview

Tusk Act 1 (牙法1 Kiba-hō 1) is the fundamental Act known of Tusk Act 2 - 4. It's the stand featured in the Anime/Manga Part: JJBA, Part 7: Steel Ball Run Though, this stand's tier is C Tier in trading, but people overpriced this stand once it came out because of Tusk's Rework. Tusks ability is to shoot out nails. The user of this stand is Johnny Joestar.

Obtainability

Tusk Act 1 is obtained by finding and clicking on a orange-yellow crystal on the desert island therefore named "Devil's Palm".

Appearance

ACT1 resembles a small, neotenous animal. Its head is of equal or slightly greater size than its body, and it floats with two short, vague, and inarticulate arms and one such leg. Its posterior is marked somewhat irregularly by small stars, behind which dark circles radiate to their points; while four tendrils droop from the base of its trunk to the approximate length of its leg, bearing heart shapes.

On its head, it bears two long, mammalian ears; small, reflective black eyes, under a brow of a troubled angle; a large star at the top of its forehead, behind which a dark circle radiates to its points, and from the center of which a string links with the tip of a cone fastened to the region of its nose. Eight wavering vestiges emanate from its head laterally: Two above; four from its sides, the lower of which, at its cheeks, are also surrounded by a dark circle; and one either side of its chin.

It was designed with an axolotl in mind.

Tusk is primarily pink in all media featuring it.

Passives

Passive Passive Name Description
Passive 1 - A Dark Determination Upon reaching half hp, the user gains a buff called "Dark Determination". This will buff the damage of attacks by what seems to be about 20-40% more damage. Lasts forever until the user dies.
Passive 2 - B Crippled The user is crippled and walks 50% slower than normal.


SPOILER: This passive exists because before Johnny got his stand + TA4, he was crippled and was unable to Walk.

Moveset

Keybind Move Name Description Damage
E
9e0f5d8eb9a351b62030e3728ee6c802.gif
Nail Shots Due to Tusk's ability being able to shoot nails, you can shoot multiple nail's. Though, each Tusk act can only shoot a different maximum of nails.


Trello Description: The user shoots out multiple nail shots in the direction of their cursor dealing low damage to those hit.

12, 15, 17!
T
TuskSingularNailShot.gif
Singular Nail Shot This is stronger than multiple nail's. Shooting a regular nail deals decent damage.


Trello Description: The user shoots out a single powerful nail shot in the direction of their cursor dealing moderate damage to those hit.

45!
Y
TuskChargedNailShot.gif
Charged Nail Shot This is just like a singular nail shot, but charged and stronger.


Trello Description: The user holds takes aim and charges up a very powerful nail shot and releases it in the direction of their cursor, dealing high damage.

80!
F
TuskHealingTeaBrew.gif
Tusk Healing Brew Tusk Act 1's User brings out a cup of tea/coffee and heals' their user by 60+ HP.


Trello Description: The user drinks a cup of tea which restores some of their health.

Restores 60+ Health
Z
TuskSlowDancer.gif
Slow Dancer/Horse Summon You call your horse, "Slow Dancer", and ride around the map with it. None

Trivia

  • This stand is C Tier in trading.
  • Current Health: 525 HP

"Spin your nails in the golden ratio!... then you should have the ability to harness the power of infinity!" - Gyro Zeppeli


Information

Tusk Act 2 is a canon stand that possesses pretty strong power, just like all the other stands in-game.

Tusk Act 2 (牙法2 (牙牙法令2) Kiba-hō 2) is the next act of Tusk Act 1, and the previous act before TA3 and Tusk Act 4. It's the stand of Johnny Joestar, featured in JJBA, P7: Steel Ball Run. In terms of Tier Lists, this stand is B Tier, along with Tusk Act 4 and Tusk Act 3.

It has the same ability, which is to shoot nails, but this time create wormholes + nails.

Obtainability

Tusk Act 2 is obtained by using a Left Arm on Tusk Act 1.

Appearance

Mechanically, ACT2 possesses small, sturdy torso and arms, greater in proportion to its head. From its head hang two barrel-shaped objects. A barrel-like unit the size of its head is suspended at the base of a short, flat spine. Araki added some elements to make it unclear whether it's animal or machine, like a traditional Stand.

Tusk is primarily pink in all media featuring it.

Passives & Abilities

Passives
Passive Name Description
Passive A - 1 Dark Determination Upon reaching half hp, the user gains a buff called "Dark Determination". This will buff the damage of attacks by what seems to be about 20-40% more damage. Lasts forever until the user dies.
Passive B - 2 Crippled Once again just like Tusk Act 1, you are a cripple. 50% Slower Walkspeed than standless.
Abilities
Keybind Move Name Description Damage
E
Tusk-Act-2 Nail Shots.gif
Nail Shots The user brings their cursor on someone and shoots a few nails at them, with medium range and 12, 15, and 17 Damage. 12, 15, 17!
T
Tusk-Act-2 Singular Nail Shot.gif
Singular Nail Shot The user shoots a powerful singular nail at someone, dealing 40 Damage. 40!
Y
Fc5d5289cb74711a27af0d9317991315.gif
Wormhole Shot The user charges and fires a shot. This shot has two instances. One, if you hit an enemy, it deals moderate damage. If you hit a surface, a wormhole will appear, and said wormhole will attack the nearest player, dealing moderate damage. 80!
F
Tusk-Act-2 Healing Tea Brew.gif
Healing Brew The user brings out a cup of tea/coffee, drink's it, and gains a lot of health. 70+
Z
Tusk-Act-2 Slow Dancer Call.gif
Slow Dancer The user summons/calls Slow Dancer and rides around with Slow Dancer. The user calls their horse, "Slow Dancer" Press Z to dismount and Alt to gallop

Note: You can attack while you are on Slow Dancer.

None

"If your heart is wavering... do not shoot. Because a new path will open for you." - Jesus Christ

TA3.png

Appearance

Although it is distinctly more human in shape, its head is still embedded into its body. ACT3 bears sharp spikes growing from both the underside of each of the three toes of its triangular feet and two from small, truncated, disc-shaped hands. On dark, spherical shoulders it bears the large, bold outline of a star; and from its upper lip to the rear of its head runs a tall, blade-like protrusion resembling a Mohawk.

Tusk is primarily pink in all media featuring it.

Moveset

E - Rapid Nail Shots

The user aims their arm and fires three nails rapidly in the direction of your cursor. Each shot deals minimal damage.


T - Powerful Nail Shot

The user aims their arm and fires one fast traveling nail in the direction of your cursor. This shot deals moderate damage.


Y - Wormhole Shot

The user aims their arm, as their arm vibrates, and fires a shot. This shot has two instances. One, if you hit an enemy, it deals moderate damage. If you hit a surface, a wormhole will appear, and said wormhole will attack the nearest player, dealing moderate damage.


F - Tea Drink

The user pulls out a cup of herbal tea and drinks it, slightly healing you but replenishing your nail bar.


V - Wormhole Travel

The user fires a wormhole shot into the ground, and uses it to travel. If you press V again, you will appear out of the ground, and you can shoot if you please. If you press V after you appear, you will return to normal.


Z - Slow Dancer

The user hops on their horse, Slow Dance. Press Z to dismount.


Combos:

Trivia

Gallery


How To Obtain

Talk to Jesus (the Kur NPC at the Colosseum) with Tusk Act 2 (this is the easiest act to get)

"The sacrifice, President Valentine! Which do you think it will really be?"


Information

Tusk (タスク (牙) Tasuku, sometimes written as 爪) is the Stand of Johnny Joestar, featured in JoJo's Bizarre Adventure, Part 7: Steel Ball Run, an race from San Diego to New York. This stand is A tier in trading.

Stand Obtainability

Call your horse and get on it with an Spin Item equipped and then click it with Tusk Act 3 when it's starts glowing.

Full Craft:

Human + Devil's Palm = Tusk Act 1

Tusk Act 1 + Left Arm = Tusk Act 2

Tusk Act 2 + Jesus = Tusk Act 3

Tusk Act 3 + Horse (Activation Keybind: Z for Calling Horse and left ALT For Running or press u to ru on mob) + Spin (Item) = Tusk Act 4

Evolutions

(Old) Tusk Act 4 + Holy Diary = Shiny Tusk Act 4. (DELETED)

Pose Music

Infinite Rotation Theme: https://youtu.be/1McPiczNkGg

ROBLOX ID For Pose Music: 5120035279

YouTube Link For Pose Music: https://youtu.be/1McPiczNkGg

Moveset and Passives

Passive Passive Name Description
Passive A Dark Determination Upon reaching half hp, the user gains a buff called "Dark Determination". This will buff the damage of attacks by what seems to be about 20-40% more damage. Lasts forever until the user dies.
Keybind Move Description Damage DPS Cooldown
E Ora Rush The user shoots a nail doing 5 Damage and has a automatic barrage dealing 18 Damage per hit. 30 (Nail)

15 per hit (barrage)

75 DPS N/A
R Strong Punch The user shoots a nail dealing 30 DMG and a Strong Punch dealing 100 Damage. 30 (Nail)

100(Strong Punch)

None. N/A
T "Lesson 5, Johnny." The user shoots bullet and Tusk Act 4 barrages dealing 5 Damage per hit and then a final punch damaging 135 damage (Must have Zero Rotation and under 300 hp) 60% health None N/A
Y Infinite Rotation The user shoots a nail dealing high bleed damage. (MUST HAVE INFINITE ROTATION CHARGED UP) 500 Damage None N/A
U Wormhole Nail The user gets a nail and if it hits something, the nail will get redirected to the other person (this move is currently broken on Mobile). N/A None N/A
F Wormhole The user does a wormhole nail and whoever is nearby, that nearby person gets punched dealing 100 Damage. 100 Damage None N/A
G Wormhole Barrage The user does a wormhole and whoever the user puts their cursor on, that person gets barraged dealing 10 Damage Per Hit. 360 Damage 10 Damage N/A
V Tusk Grab Tusk grabs the opponent (NOT AIMBOT) and does a barrage dealing 10 Damage Per Hit. 490 dmg 10 Damage N/A
Z Horse The user summons a horse (Horse charges infinite rotation and to sprint with the horse press left Alt.) None None None
B Healing Brew The user pulls a cup of tea out to then drink it, Restoring 60 HP. 60+ Health Restoration None None
J (Stand Off) Arm Break The user throws a swift yet soft punch, if the punch lands, Tusk Act 4 will appear and break the arms of the opponent (this ability can be also used when Stand is on but it's probably a glitch that the devs will patch) 100 Damage None N/A


Gallery


Trivia

  • This stand is A Tier, not S Tier. It was confirmed in the Official A Universal TIme Discord Server.
  • Tusk Act 4 can attack while it's user is on their horse, "Slow Dancer", like TWHV and DTWHV, but, Tusk can use every move.
  • Tusk wasn't nerfed because of WOU And GER
  • The old version of this stand was originally obtained by using: Spin + Jesus Left Arm (lef).
  • Beatdown does 60% of the opponent's health in total.
  • For Infinite Rotation (Y), the bleeding damage is 500.

Combos

Easy Combos

E+G+F

E + R

Medium Combos

E (Barrage) + R (Heavy Punch) + F (Wormhole) + G (Wormhole Barrage) + V (Tusk Grab)

Hard Combos

T + E + R + F + G + V


Gallery

Trivia

  • Pressing U without horse active will make you run (it was available for mobile but it got patched).
  • All mobile nail bullets go directly forward except for the infinite rotation one.
  • Using Tusk Act 3, equipping a horse, and then going into a worm hole makes you not visible, only the horse will.
  • Also using Tusk Act 3, going on a high mountain and wormholing on it, will make you be able to fly.
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