"It's truly, truly been… a very long roundabout path…" - Joestar Johnny, Steel Ball Run (Johnny Joestar,ジョニージョースター)
Tusk (牙 Kiba) is the Stand of Johnny Joestar, the main protagonist featured in JoJo's Bizarre Adventure: Steel Ball Run. Tusk is a Stand consisting of 4 ACTs. In JoJo's Bizarre Adventure, Stands with ACTs are Stands that develop overtime until they finally reach their final form/act/evolution. This is the only ACT stand in JoJo's Bizarre Adventure besides Echoes Act 1-3.
Read the information below about which Act you wish to obtain.
If you use a grab move like Shadow Dio's draining grab, whitesnakes disc combo. Then you can use it when tusk is barraging you to bring the enemy to you, potentially killing the enemy in time before tusk finishes you.
"This ability has far surpassed a simple nail… it’s a Tusk. From now on I will call this Tusk."
Tusk Act 1 (牙法1 Kiba-hō 1) is the fundamental Act known of Tusk Act 2 - 4. It's the stand featured in the Anime/Manga Part: JJBA, Part 7: Steel Ball Run Though, this stand's tier is C Tier in trading, but people overpriced this stand once it came out because of Tusk's Rework. Tusks ability is to shoot out nails. The user of this stand is Johnny Joestar.
Tusk Act 1 is obtained by finding and clicking on a orange-yellow crystal on the desert island therefore named "Devil's Palm".
ACT1 resembles a small, neotenous animal. Its head is of equal or slightly greater size than its body, and it floats with two short, vague, and inarticulate arms and one such leg. Its posterior is marked somewhat irregularly by small stars, behind which dark circles radiate to their points; while four tendrils droop from the base of its trunk to the approximate length of its leg, bearing heart shapes.
On its head, it bears two long, mammalian ears; small, reflective black eyes, under a brow of a troubled angle; a large star at the top of its forehead, behind which a dark circle radiates to its points, and from the center of which a string links with the tip of a cone fastened to the region of its nose. Eight wavering vestiges emanate from its head laterally: Two above; four from its sides, the lower of which, at its cheeks, are also surrounded by a dark circle; and one either side of its chin.
It was designed with an axolotl in mind.
Tusk is primarily pink in all media featuring it.
|Passive 1 - A||Dark Determination||Upon reaching half hp, the user gains a buff called "Dark Determination". This will buff the damage of attacks by what seems to be about 20-40% more damage. Lasts forever until the user dies.|
|Passive 2 - B||Crippled||The user is crippled and walks 50% slower than normal.
|E||Nail Shots||Due to Tusk's ability being able to shoot nails, you can shoot multiple nail's. Though, each Tusk act can only shoot a different maximum of nails.
||12, 15, 17!|
|T||Singular Nail Shot||This is stronger than multiple nail's. Shooting a regular nail deals decent damage.
|Y||Charged Nail Shot||This is just like a singular nail shot, but charged and stronger.
|F||Tusk Healing Brew||Tusk Act 1's User brings out a cup of tea/coffee and heals' their user by 60+ HP.
||Restores 60+ Health|
|Z||Slow Dancer/Horse Summon||You call your horse, "Slow Dancer", and ride around the map with it.||None|
- This stand is C Tier in trading.
- Current Health: 525 HP
"If my heart is wavering, don't shoot... But my heart isn't wavering anymore "
Tusk Act 2 is a canon stand that possesses pretty strong power, just like all the other stands in-game.
Tusk Act 2 (牙法2 (牙牙法令2) Kiba-hō 2) is the next act of Tusk Act 1, and the previous act before TA3 and Tusk Act 4. It's the stand of Johnny Joestar, featured in JJBA, P7: Steel Ball Run. In terms of Tier Lists, this stand is B Tier, along with Tusk Act 4 and Tusk Act 3.
It has the same ability, which is to shoot nails, but this time create wormholes + nails.
Tusk Act 2 is obtained by using a Left Arm on Tusk Act 1.
Mechanically, ACT2 possesses small, sturdy torso and arms, greater in proportion to its head. From its head hang two barrel-shaped objects. A barrel-like unit the size of its head is suspended at the base of a short, flat spine. Araki added some elements to make it unclear whether it's animal or machine, like a traditional Stand.
Tusk is primarily pink in all media featuring it.
Passives & Abilities
|Passive A - 1||Dark Determination||Upon reaching half hp, the user gains a buff called "Dark Determination". This will buff the damage of attacks by what seems to be about 20-40% more damage. Lasts forever until the user dies.|
|Passive B - 2||Crippled||Once again just like Tusk Act 1, you are a cripple. 50% Slower Walkspeed than standless.|
|E||Nail Shots||The user brings their cursor on someone and shoots a few nails at them, with medium range and 12, 15, and 17 Damage.||12, 15, 17!|
|T||Singular Nail Shot||The user shoots a powerful singular nail at someone, dealing 40 Damage.||40!|
|Y||Wormhole Shot||The user charges and fires a shot. This shot has two instances. One, if you hit an enemy, it deals moderate damage. If you hit a surface, a wormhole will appear, and said wormhole will attack the nearest player, dealing moderate damage.||80!|
|F||Healing Brew||The user brings out a cup of tea/coffee, drink's it, and gains a lot of health.||70+|
|Z||Slow Dancer||The user summons/calls Slow Dancer and rides around with Slow Dancer. The user calls their horse, "Slow Dancer" Press Z to dismount and Alt to gallop
Note: You can attack while you are on Slow Dancer.
"I understand now. I’ve realized! Where I should shoot my nail bullets…!"
Although it is distinctly more human in shape, its head is still embedded into its body. ACT3 bears sharp spikes growing from both the underside of each of the three toes of its triangular feet and two from small, truncated, disc-shaped hands. On dark, spherical shoulders it bears the large, bold outline of a star; and from its upper lip to the rear of its head runs a tall, blade-like protrusion resembling a Mohawk.
Tusk is primarily pink in all media featuring it.
E - Rapid Nail Shots
The user aims their arm and fires three nails rapidly in the direction of your cursor. Each shot deals minimal damage.
T - Powerful Nail Shot
The user aims their arm and fires one fast traveling nail in the direction of your cursor. This shot deals moderate damage.
Y - Wormhole Shot
The user aims their arm, as their arm vibrates, and fires a shot. This shot has two instances. One, if you hit an enemy, it deals moderate damage. If you hit a surface, a wormhole will appear, and said wormhole will attack the nearest player, dealing moderate damage.
F - Tea Drink
The user pulls out a cup of herbal tea and drinks it, slightly healing you but replenishing your nail bar.
V - Wormhole Travel
The user fires a wormhole shot into the ground, and uses it to travel. If you press V again, you will appear out of the ground, and you can shoot if you please. If you press V after you appear, you will return to normal.
Z - Slow Dancer
The user hops on their horse, Slow Dance. Press Z to dismount.
How To ObtainTalk to Jesus (the Kur NPC at the Colosseum) with Tusk Act 2 (this is the easiest act to get)
"Thank you, Gyro."
Tusk (タスク (牙) Tasuku, sometimes written as 爪) is the Stand of Johnny Joestar, featured in JoJo's Bizarre Adventure, Part 7: Steel Ball Run, an race from San Diego to New York. This stand is A tier in trading.
Infinite Rotation Theme: https://youtu.be/1McPiczNkGg
ROBLOX ID For Pose Music: 5120035279
YouTube Link For Pose Music: https://youtu.be/1McPiczNkGg
Moveset and Passives
|Passive A||Dark Determination||Upon reaching half hp, the user gains a buff called "Dark Determination". This will buff the damage of attacks by what seems to be about 20-40% more damage. Lasts forever until the user dies.|
|E||Ora Rush||The user shoots a nail doing 5 Damage and has a automatic barrage dealing 18 Damage per hit.||30 (Nail)
15 per hit (barrage)
|R||Strong Punch||The user shoots a nail dealing 30 DMG and a Strong Punch dealing 100 Damage.||30 (Nail)
|T||"Lesson 5, Johnny."||The user shoots bullet and Tusk Act 4 barrages dealing 5 Damage per hit and then a final punch damaging 135 damage (Must have Zero Rotation and under 300 hp)||60% health||None||N/A|
|Y||Infinite Rotation||The user shoots a nail dealing high bleed damage. (MUST HAVE INFINITE ROTATION CHARGED UP)||500 Damage||None||N/A|
|U||Wormhole Nail||The user gets a nail and if it hits something, the nail will get redirected to the other person (this move is currently broken on Mobile).||N/A||None||N/A|
|F||Wormhole||The user does a wormhole nail and whoever is nearby, that nearby person gets punched dealing 100 Damage.||100 Damage||None||N/A|
|G||Wormhole Barrage||The user does a wormhole and whoever the user puts their cursor on, that person gets barraged dealing 10 Damage Per Hit.||360 Damage||10 Damage||N/A|
|V||Tusk Grab||Tusk grabs the opponent (NOT AIMBOT) and does a barrage dealing 10 Damage Per Hit.||490 dmg||10 Damage||N/A|
|Z||Horse||The user summons a horse (Horse charges infinite rotation and to sprint with the horse press left Alt.)||None||None||None|
|B||Healing Brew||The user pulls a cup of tea out to then drink it, Restoring 60 HP.||60+ Health Restoration||None||None|
|J (Stand Off)||Arm Break||The user throws a swift yet soft punch, if the punch lands, Tusk Act 4 will appear and break the arms of the opponent (this ability can be also used when Stand is on but it's probably a glitch that the devs will patch)||100 Damage||None||N/A|
- This stand is A Tier, not S Tier. It was confirmed in the Official A Universal TIme Discord Server.
- Tusk Act 4 can attack while it's user is on their horse, "Slow Dancer", like TWHV and DTWHV, but, Tusk can use every move.
- Tusk wasn't nerfed because of WOU And GER
- The old version of this stand was originally obtained by using: Spin + Jesus Left Arm (lef).
- Beatdown does 60% of the opponent's health in total.
- For Infinite Rotation (Y), the bleeding damage is 500.
E + R
E (Barrage) + R (Heavy Punch) + F (Wormhole) + G (Wormhole Barrage) + V (Tusk Grab)
Hard CombosT + E + R + F + G + V
- Pressing U without horse active will make you run (it was available for mobile but it got patched).
- All mobile nail bullets go directly forward except for the infinite rotation one.
- Using Tusk Act 3, equipping a horse, and then going into a worm hole makes you not visible, only the horse will.
- Also using Tusk Act 3, going on a high mountain and wormholing on it, will make you be able to fly.