"I want to know the power of the spin! If I don't, everything will end here!" —Johnny Joestar
Tusk Act 2 is a canon stand that possesses below average power.
Tusk Act 2 (牙法2 (牙法令2) Kiba-hō 2) is the succeeding act of Tusk Act 1, and the previous act before TA3 and Tusk Act 4. It's the stand of Johnny Joestar, featured in JJBA, P7: Steel Ball Run. In terms of Tier Lists, this stand is B Tier, along with Tusk Act 4 and Tusk Act 3.
It has the same ability, which is to shoot nails, but this time it can create wormholes + nails.
Tusk is tradeable, but the Acts don't transfer. Your own Tusk Acts save, but doesn't transfer to the other person you traded with. (Tusk Acts can be switched with the "]" key. Yep, you read that correctly.)
How To Obtain (Attainability)
Tusk Act 2 is obtained by interacting with Johnny Joestar, an NPC that appears outside of station B once you’ve interacted with him, you’re given a quest to “hone” your nails, “meaning that you must Nail-Glide for 10 minutes or 600 seconds."
|Spin||This is rotational energy which is automatically paired with Tusk Acts 1-4. You do not need to activate it and nor can you disable it.|
|LMB / M1||LMB autocombo||The user punches twice and then shoots two nails forward.||10 every punch.||0.8|
|R||Scratch||The user charges spin and swings their hand at a medium-fast rate.||25 - 37.5||8 Seconds|
|T ( held)||Nail Shot||The user charges spin and shoots 2 nails from their finger tips dealing 12 damage, 32 damage if both hit. The key can be released early to shoot 1 nail.||12 - 32||2 Seconds|
|F||Last Resort||The user spins a steel ball in their right hand and throws it forward (You can charge to deal more dmg)||35.9 (50.1 if charge)||11.5 Seconds|
|G||Wormhole Shot||The user charges up spin and who ever has a "!" mark on their head will be targeted, the nail comes out from the wormhole and shoots the target.||27.5||10 Seconds|
|J||Slow Dancer||The user summons Slow Dancer, Johnny's horse.||N/A||25 Seconds|
|B||Herbal Tea||The user pulls out a cup of herbal tea and drinks it, regenerating 40 Health.||+40 Health||35 Seconds|
|H||Dark Determination||Coats the user in a lighter sky-blue aura and gives glowing eyes. Gives the users 5 seconds of invincibility, and heals the user. (Note: You can't move during Invincibility) Requires to be at 150 hp or less||+85 Health||150 Seconds|
|[ and ]||Switch ACT||Pressing [ summons Tusk Act 1, while pressing ] summons Tusk Act 3 (assuming the user have met the Jesus NPC)||N/A||3 Seconds|
- Dark Determination's rooted invincibility can be bypassed via riding Slow Dancer.