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Roadroller Tusk Act 2 has been selected for reworking by the developers this page will be updated with the proper information once its rework is finalized in the mean time its current information will stay displayed

"I want to know the power of the spin! If I don't, everything will end here!" —Johnny Joestar


Info

Tusk Act 2 is a canon stand that possesses below average power.

Tusk Act 2 (牙法2 (牙法令2) Kiba-hō 2) is the succeeding act of Tusk Act 1, and the previous act before TA3 and Tusk Act 4. It's the stand of Johnny Joestar, featured in JJBA, P7: Steel Ball Run. In terms of Tier Lists, this stand is B Tier, along with Tusk Act 4 and Tusk Act 3.

It has the same ability, which is to shoot nails, but this time it can create wormholes + nails.

Tusk is tradeable, but the Acts don't transfer. Your own Tusk Acts save, but doesn't transfer to the other person you traded with. (Tusk Acts can be switched with the "2" key. Yep, you read that correctly.)

How To Obtain (Attainability)

Tusk Act 2 is obtained by interacting with Johnny Joestar, an NPC that appears outside of station B once you’ve interacted with him, you’re given a quest to “hone” your nails, “meaning that you must Nail-Glide for 10 minutes or 600 seconds."

Passives

Passive Description
Spin This is rotational energy which is automatically paired with Tusk Acts 1-4. You do not need to activate it and nor can you disable it.

Moveset

Keybind Name Description Damage Cooldown
LMB / M1 LMB autocombo The user punches twice and then shoots two nails forward. 10 every punch. 0.8
R Scratch The user charges spin and swings their hand at a medium-fast rate. 25 - 37.5 8 Seconds
T ( held) Nail Shot The user charges spin and shoots 2 nails from their finger tips dealing 12 damage, 32 damage if both hit. The key can be released early to shoot 1 nail. 12 - 32 2 Seconds
F Last Resort The user spins a steel ball in their right hand and throws it forward (You can charge to deal more dmg) 35.9 (50.1 if charge) 11.5 Seconds
G Wormhole Shot The user charges up spin and who ever has a "!" mark on their head will be targeted, the nail comes out from the wormhole and shoots the target. 27.5 10 Seconds
J Slow Dancer The user summons Slow Dancer, Johnny's horse. N/A 25 Seconds
B Herbal Tea The user pulls out a cup of herbal tea and drinks it, regenerating 40 Health. +40 Health 35 Seconds
H Dark Determination Coats the user in a lighter sky-blue aura and gives glowing eyes. Gives the users 5 seconds of invincibility, and heals the user. (Note: You can't move during Invincibility) Requires to be at 185 hp or less +85 Health 150 Seconds
1 and 2 Switch ACT Pressing 1 summons Tusk Act 1, while pressing 2 summons Tusk Act 3 (act 3 only works if you have met Jesus via Dark Determination) N/A 3 Seconds

Trivia

  • Dark Determination's rooted invincibility can be bypassed via riding Slow Dancer.
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