"I'm going to obtain the way to Heaven! Celebrate it... what was born here is Heaven itself. Celebrate the dawning of the new world...!" —Enrico Pucci
Info
Overview
Whitesnake (often referred to as simply WS or other bypasses due to Roblox chat filters) is the stand of Enrico Pucci, featured in JoJo's Bizarre Adventure, Part 6: Stone Ocean. Whitesnake is a close-ranged stand, and must be within 2 meters from its user. However, it can also enter into a pilot-like mode to gain aditional range, although the user has no control over their own body and instead fully controls the stand.
How To Obtain (Attainability)
This stand is obtained by using Requiem Arrow (from defeating Diavolo) on Standless with a 50% chance. (50/50 for getting Whitesnake or Weather Report.)
Old Obtainment Method ( OLD UNIVERSE + PREVIOUS OBTAINMENT METHOD )
Standless + Arrow (chance) = Whitesnake
Evolution(s)
- Whitesnake Shards
Passive(s)
Passive | Description |
---|---|
(Former) Pilot Mode: Voiceline changes | Every voiceline for moves in pilot mode are changed. (Pilot is currently disabled, but stand on quotes are still Whitesnake's voicelines.) |
(Current) Stand & Memory Discs | Whitesnake's abilities allow you to store one STAND and Memory disc. These are used in DISC Insertion & extraction. Change which disc you have selected with B. |
Moveset
Keybind | Image | Name | Description | Damage | Cooldown |
---|---|---|---|---|---|
E | Remote Barrage |
Whitesnake suddenly manifests and performs an advancing barrage. This is a very short barrage, but can push the opponent back. | 35 Damage | 8 Seconds | |
R | Crucifixion | The user jabs the enemy with their hand. | 15 Damage | 7 Seconds | |
R+ | Disciplinary Knee | The user grabs the target, slamming their head into their knee and then tossing them away. | 35 Damage | 12.5 Seconds | |
H | Melt Your Heart | Whitesnake manifests and begins to summon a big pool of acid underneath it. The user who summoned the pool is immune to its effects, but to anyone else this means they are rendered helpless. Anyone that touches the pool of acid is put to sleep after a few seconds, putting them in a sleep state for roughly 10 seconds. This move requires 25 Heat. | No Damage | Around 20-30 Seconds | |
Y | Direct Order | The user commands Whitesnake to give them a disc, immediately throwing it after. If the disc hits an opponent, the disc will explode after a moment. | 35 Damage | 12 Seconds | |
G | Pale Pursuit |
Whitesnake manifests and begins sprinting at the nearest enemy, performing a long barrage when they come into close contact. This move can be cancelled if the enemy dashes. This move is also buggy as the enemy can just run in one direction and Whitesnake wont be able to attack and gets sent back to you, as well as the final punch sometimes not connecting with the enemy. | 45 Damage | 17 Seconds | |
T | Illusory Blow | Whitesnake's right arm suddenly manifests and punches the enemy away. | 20 Damage | 8.5 Seconds |
Keybind | Name | Description | Damage | Cooldown | |
---|---|---|---|---|---|
Q | Stand Summon | The user summons White Snake, whilst saying “White Snake”. | None | 0.25 Seconds | |
LMB | LMB v3 Combo | A standard LMB chain that has three punches and ends with a strong punch that knocks back. | 49 total damage, 8 dmg for each punch 25 for last one | (Small couldown) | |
E | Acid Strikes | Whitesnake performs a slow yet powerful punch barrage. Each hit disorients the victim briefly, before ending with a finishing punch. | 3.6 DAMAGE PER PUNCH, 5.3 DAMAGE ON FINISHING PUNCH
23 DAMAGE TOTAL |
(Short couldown) | |
R | Domine Quo Vadis | Whitesnake trips the opponent and follows up with a strike downwards. | 15 DAMAGE (TRIP) + BLOCK BREAK, 20 MORE DAMAGE ON FOLLOWUP | (average couldown) | |
T | Killer Perception | White Snake pulls out a gun and fires three bullets forward in the direction the player is facing. | 37.5 dmg | 10 seconds | |
Y | Rhinocerus Beetle | Whitesnake grabs the opponent and punches them away. | 35 DAMAGE (GRAB) + BLOCK BYPASS, 15 MORE DAMAGE ON FOLLOWUP | (Big couldown) | |
F | DISC extraction | Whitesnake reaches out to the opponent and steals both their STAND and Memory disc. | No Damage-contested | (Long couldown) | |
G | DISC insertion | This ability has SEVERAL unique properties.
Whitesnake reaches out to the opponent and inserts either a STAND or Memory disc into them. This will ALWAYS deal 6 damage. IF MEMORY DISC(second disc in ui): The victim will have their camera view changed into that of the disc's user. This lasts for roughly 5 seconds. They are also stunned for this duration.If its their own memory disc they will just be stunned. IF STAND DISC(first disc in the ui): Globally, the STAND inserted into the victim will attack the new user briefly. The effects of each stand are listed below: IF A STAND IS NOT LISTED HERE, IT HAS A GENERIC 30 DAMAGE AIR SWEEP OR A BARRAGE VARIATION AS AN EFFECT GE: Summons a tree, deals 20 damage. This tree has no damage reflection. TW: Throws knives at the user, 60 damage. TWOH: Strikes the user three times with thunderbolts, 30 damage. KC: Cuts the user's arm off, 28.5 damage. KQ: Explodes the user, 40 damage. D4C LT: Uses Redirect Misfortune, 28 damage. D4C: Whitesnake's user grabs the opponent and rolls into the ground, throwing the opponent backwards 46 damage. Some stands like WS,SP and STWR will have a special animation instead of a regular air sweep animation where the stand inserted will punch the user in a barrage(30dmg). |
Damage 20 to 60 (most stands/specs will deal 30) | (Long couldown) | |
B | not important | Disc Swap | This move swaps what DISC inserts into the opponent when pressing "G". A little cursor will change from the Disc selected on the left UI ( stand/memory). | no damage | Reusable as soon as the animation is finished |
J | Prime numbers | The user will do a crouching pose and stop being able to use moves other then "J" again to stop the move sooner. They will count the first 10 prime numbers while talking in their head. every time a prime number is said the user will recover 10 hp. if they finish the animation completly, 100 hp is restored | no damage; heals up to 100hp if done completly. | (medium couldown(small for a healing move)) | |
N | not important | Quotes | Once N is pressed, the user will say any of these quotes:
|
No damage | Reusable as soon as the Quote is finished |
Gallery
Overview and Tips
White Snake is a stand that mostly requires close combat in order to deal good damage. While most of White Snake's movesets consist of melee moves, don't forget that the stand has 2 solid ranged moves. The gun is recommended to be used when the enemy is far away or to stop a special ability such a Timestop or Time erase if they're just out of your range. The disc is a good move to throw out whenever its off cooldown as it deals decent damage and cant be parried or blocked (but can be dashed). In general, White Snake is incredibly strong up close as his grabs and moves can do major damage, but can easily be countered by parrying or punishing his missed moves such as Domine Quo Vadis or his Acid Strikes.
Combos
Melt Your Heart Combo
- 4 M1s + Stand on R + 4 M1s, Stand On Y + 3 M1s + Stand on G + Stand on E + Q + Stand off E + Stand off T
- Alternatively after Stand on E, you can do 4 M1s instead.
Stand on and off combos
- Stand off R or Stand on G + Stand on E + Q + Stand off E + Stand off T
- Alternatively after Stand on E, you can do 4 M1s instead.
Trivia
- This stand's name, Whitesnake, comes from the 70s hard rock band of the same name, Whitesnake.
- Whitesnake's GΔCT symbols come from the four nucleocases of DNA.
- Even though Whitesnake is a stand of a priest, it is modelled after an executioner.
- White Snake has multiple evolutions through out JJBA S.O.
- Whitesnake's quotes used to be:
- "Die like the martyr you say you are"
- "41, 43, 47 ... Count in prime numbers, for no one can ever divide them."
- "Prime numbers can only be divided by themselves and 1. the loneliest numbers..."
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